thisistheverge
thisistheverge:

Pixel art games aren’t retro, they’re the future
It’s clear that there’s more going on with most of these games than simple revivalism. “Our goals are never to rely on nostalgia as a way to create positive reactions to our art,” says Nathan Vella, co-founder and president of Super Time Force and Superbrothers: Sword and Sworcery EP (above) developer Capybara Games. “Certainly, nostalgia is a factor with pixel art, but it isn’t the beginning nor the end of the style. We believe that pixel art is just that —­ an art style,­ no different than realistic 3D or traditional 2D. It can be interpreted and manipulated differently by every artist, resulting in wildly different aesthetics under the same general umbrella.”

thisistheverge:

Pixel art games aren’t retro, they’re the future
It’s clear that there’s more going on with most of these games than simple revivalism. “Our goals are never to rely on nostalgia as a way to create positive reactions to our art,” says Nathan Vella, co-founder and president of Super Time Force and Superbrothers: Sword and Sworcery EP (above) developer Capybara Games. “Certainly, nostalgia is a factor with pixel art, but it isn’t the beginning nor the end of the style. We believe that pixel art is just that —­ an art style,­ no different than realistic 3D or traditional 2D. It can be interpreted and manipulated differently by every artist, resulting in wildly different aesthetics under the same general umbrella.”